上星期五終於決定推掉所有繁忙的兼職工作,把整副心機放在fyp上。話雖如此,這project 還是遭遇到很多困難的,就是說,我一個人做了三個人的工作,分別是寫程式,畫圖,以及level design。J 君說得對,一兼三職,我這是向impossible 挑戰。這沒關係,我就是喜愛挑戰。反正在工作上我也需要畫圖,那現在就是一種高強度的訓練吧。希望評審們能夠體諒這一點吧,製成品的質素可能比不上專業的遊戲(當然,我個人的目標是製成一個在街上賣的遊戲),可是一個人完成三個人的工作無論如何也不是一件容易的事情,那一方面不能兼顧請多見諒吧。。
讓我看看,昨晚finished camping ai. let me see, what next to do? camping ai is so far so good. but level programming needed to be improve. Code is still redundant now.
let me see, level one is 1 wolves. = 1w
level 2 is 2 wolves. = 2w
level 3 is 4 wolves. = 3w
level 4 is 3 wolves in random. (7,2 - 7,5) = 2w
enemy area is in red.
level 5 is 4 wolves in random. (2 area separated) (6,0 - 7,1 , 6,6 - 7,7) = 3w
count is array length.
level 6 is 6 wolves in random (big area: 6,1 - 7,6) = 4w
level 7 is 4 little wolves + 2 big wolves (6,1 - 7,6, big wolf back, little wolf front) = 4w
level 8 is 4 little wolves + 3 big wolves area same = 4w
one little lake
forest
level 9 is 3 big wolves + 4 littles wolves = 4w separate area
top score!
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